using UnityEngine; using System.Collections; namespace Fungus { /** * Singleton music manager component. * Provides basic music and sound effect functionality. * Music playback persists across scene loads. */ [RequireComponent(typeof(AudioSource))] public class MusicController : MonoBehaviour { static MusicController instance; /** * Returns the MusicController singleton instance. * Will create a MusicController game object if none currently exists. */ static public MusicController GetInstance() { if (instance == null) { GameObject go = new GameObject("MusicController"); DontDestroyOnLoad(go); instance = go.AddComponent(); } return instance; } protected virtual void Start() { GetComponent().playOnAwake = false; GetComponent().loop = true; } /** * Plays game music using an audio clip. * One music clip may be played at a time. * @param musicClip The music clip to play * @param atTime Time in the music clip to start at */ public void PlayMusic(AudioClip musicClip, float atTime = 0) { GetComponent().clip = musicClip; GetComponent().time = atTime; // May be inaccurate if the audio source is compressed http://docs.unity3d.com/ScriptReference/AudioSource-time.html BK GetComponent().Play(); } /** * Stops playing game music. */ public virtual void StopMusic() { GetComponent().Stop(); } /** * Fades the game music volume to required level over a period of time. * @param volume The new music volume value [0..1] * @param duration The length of time in seconds needed to complete the volume change. */ public virtual void SetAudioVolume(float volume, float duration) { iTween.AudioTo(gameObject, volume, 1f, duration); } /** * Plays a sound effect once, at the specified volume. * Multiple sound effects can be played at the same time. * @param soundClip The sound effect clip to play * @param volume The volume level of the sound effect */ public virtual void PlaySound(AudioClip soundClip, float volume) { GetComponent().PlayOneShot(soundClip, volume); } public virtual void PlaySoundAtTime(AudioClip soundClip, float volume, float atTime) { GetComponent().time = atTime; // This may not work BK GetComponent().PlayOneShot(soundClip, volume); } } }