// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). // It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) using UnityEngine; using UnityEngine.Serialization; using System.Collections; using Fungus.Variables; namespace Fungus.Commands { /// /// Rotates a game object from the specified angles back to its starting orientation over time. /// [CommandInfo("iTween", "Rotate From", "Rotates a game object from the specified angles back to its starting orientation over time.")] [AddComponentMenu("")] [ExecuteInEditMode] public class RotateFrom : iTweenCommand { [Tooltip("Target transform that the GameObject will rotate from")] [SerializeField] protected TransformData _fromTransform; [Tooltip("Target rotation that the GameObject will rotate from, if no From Transform is set")] [SerializeField] protected Vector3Data _fromRotation; [Tooltip("Whether to animate in world space or relative to the parent. False by default.")] [SerializeField] protected bool isLocal; #region Public members public override void DoTween() { Hashtable tweenParams = new Hashtable(); tweenParams.Add("name", _tweenName.Value); if (_fromTransform.Value == null) { tweenParams.Add("rotation", _fromRotation.Value); } else { tweenParams.Add("rotation", _fromTransform.Value); } tweenParams.Add("time", _duration.Value); tweenParams.Add("easetype", easeType); tweenParams.Add("looptype", loopType); tweenParams.Add("isLocal", isLocal); tweenParams.Add("oncomplete", "OniTweenComplete"); tweenParams.Add("oncompletetarget", gameObject); tweenParams.Add("oncompleteparams", this); iTween.RotateFrom(_targetObject.Value, tweenParams); } #endregion #region Backwards compatibility [HideInInspector] [FormerlySerializedAs("fromTransform")] public Transform fromTransformOLD; [HideInInspector] [FormerlySerializedAs("fromRotation")] public Vector3 fromRotationOLD; protected override void OnEnable() { base.OnEnable(); if (fromTransformOLD != null) { _fromTransform.Value = fromTransformOLD; fromTransformOLD = null; } if (fromRotationOLD != default(Vector3)) { _fromRotation.Value = fromRotationOLD; fromRotationOLD = default(Vector3); } } #endregion } }