// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). // It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) using UnityEngine; namespace Fungus { /// /// Marks the start of a command block to be executed when the preceding If statement is False and the test expression is true. /// [CommandInfo("Flow", "Else If", "Marks the start of a command block to be executed when the preceding If statement is False and the test expression is true.")] [AddComponentMenu("")] public class ElseIf : VariableCondition { protected override bool IsElseIf { get { return true; } } #region Public members public override bool OpenBlock() { return true; } public override bool CloseBlock() { return true; } public override Color GetButtonColor() { return new Color32(253, 253, 150, 255); } #endregion } }