using UnityEngine; using UnityEngine.Serialization; using System.Collections; namespace Fungus { [CommandInfo("iTween", "Move From", "Moves a game object from a specified position back to its starting position over time. The position can be defined by a transform in another object (using To Transform) or by setting an absolute position (using To Position, if To Transform is set to None).")] [AddComponentMenu("")] public class MoveFrom : iTweenCommand, ISerializationCallbackReceiver { #region Obsolete Properties [HideInInspector] [FormerlySerializedAs("fromTransform")] public Transform fromTransformOLD; [HideInInspector] [FormerlySerializedAs("fromPosition")] public Vector3 fromPositionOLD; #endregion [Tooltip("Target transform that the GameObject will move from")] public TransformData _fromTransform; [Tooltip("Target world position that the GameObject will move from, if no From Transform is set")] public Vector3Data _fromPosition; [Tooltip("Whether to animate in world space or relative to the parent. False by default.")] public bool isLocal; public override void DoTween() { Hashtable tweenParams = new Hashtable(); tweenParams.Add("name", _tweenName.Value); if (_fromTransform.Value == null) { tweenParams.Add("position", _fromPosition.Value); } else { tweenParams.Add("position", _fromTransform.Value); } tweenParams.Add("time", duration); tweenParams.Add("easetype", easeType); tweenParams.Add("looptype", loopType); tweenParams.Add("isLocal", isLocal); tweenParams.Add("oncomplete", "OniTweenComplete"); tweenParams.Add("oncompletetarget", gameObject); tweenParams.Add("oncompleteparams", this); iTween.MoveFrom(_targetObject.Value, tweenParams); } // // ISerializationCallbackReceiver implementation // public void OnBeforeSerialize() {} public void OnAfterDeserialize() { if (fromTransformOLD != null) { _fromTransform.Value = fromTransformOLD; fromTransformOLD = null; } if (fromPositionOLD != default(Vector3)) { _fromPosition.Value = fromPositionOLD; fromPositionOLD = default(Vector3); } } } }