using UnityEngine; using System.Collections; using System.Collections.Generic; namespace Fungus { [CommandInfo("Scripting", "End", "Marks the end of a conditional block.")] [AddComponentMenu("")] public class End : Command { public override void OnEnter() { Continue(); } public override bool CloseBlock() { return true; } public override Color GetButtonColor() { return new Color32(253, 253, 150, 255); } } }