using UnityEngine; using UnityEngine.UI; using System.Collections; using System.Collections.Generic; using Fungus; namespace Fungus { public abstract class TweenUI : Command { [Tooltip("List of objects to be affected by the tween")] public List targetObjects = new List(); [Tooltip("Type of tween easing to apply")] public LeanTweenType tweenType = LeanTweenType.easeOutQuad; [Tooltip("Wait until this command completes before continuing execution")] public BooleanData waitUntilFinished = new BooleanData(true); [Tooltip("Time for the tween to complete")] public FloatData duration = new FloatData(1f); public override void OnEnter() { if (targetObjects.Count == 0) { Continue(); return; } ApplyTween(); if (!waitUntilFinished) { Continue(); } } protected virtual void ApplyTween() { foreach (GameObject targetObject in targetObjects) { if (targetObject == null) { continue; } ApplyTween(targetObject); } if (waitUntilFinished) { LeanTween.value(gameObject, 0f, 1f, duration).setOnComplete(OnComplete); } } protected abstract void ApplyTween(GameObject go); protected virtual void OnComplete() { Continue(); } public override void OnCommandAdded(Block parentBlock) { // Add an empty slot by default. Saves an unnecessary user click. if (targetObjects.Count == 0) { targetObjects.Add(null); } } protected virtual string GetSummaryValue() { return ""; } public override string GetSummary() { if (targetObjects.Count == 0) { return "Error: No targetObjects selected"; } else if (targetObjects.Count == 1) { if (targetObjects[0] == null) { return "Error: No targetObjects selected"; } return targetObjects[0].name + " = " + GetSummaryValue() + " alpha"; } string objectList = ""; foreach (GameObject gameObject in targetObjects) { if (gameObject == null) { continue; } if (objectList == "") { objectList += gameObject.name; } else { objectList += ", " + gameObject.name; } } return objectList + " = " + GetSummaryValue() + " alpha"; } public override Color GetButtonColor() { return new Color32(180, 250, 250, 255); } public override bool IsReorderableArray(string propertyName) { if (propertyName == "targetObjects") { return true; } return false; } } }