using UnityEngine; using System.Collections; namespace Fungus { [EventHandlerInfo("", "Message Received", "The block will execute when the specified message is received from a Send Message command.")] [AddComponentMenu("")] public class MessageReceived : EventHandler { [Tooltip("Fungus message to listen for")] public string message = ""; public void OnSendFungusMessage(string message) { if (this.message == message) { ExecuteBlock(); } } public override string GetSummary() { return message; } } }