using UnityEngine; using System.Collections; using System.Collections.Generic; namespace Fungus { [CommandInfo("Scripting", "Label", "Marks a position in the command list for execution to jump to.")] [AddComponentMenu("")] public class Label : Command { public string key = ""; public override void OnEnter() { Continue(); } public override string GetSummary() { return key; } public override Color GetButtonColor() { return new Color32(200, 200, 253, 255); } } }