// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). // It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) using UnityEngine; namespace Fungus.EditorUtils { internal static partial class FungusEditorResources { public static Texture2D Add { get { return textures["add"]; } } public static Texture2D AddSmall { get { return textures["add_small"]; } } public static Texture2D Delete { get { return textures["delete"]; } } public static Texture2D Down { get { return textures["down"]; } } public static Texture2D Duplicate { get { return textures["duplicate"]; } } public static Texture2D Up { get { return textures["up"]; } } public static Texture2D ChoiceNodeOff { get { return textures["choice_node_off"]; } } public static Texture2D ChoiceNodeOn { get { return textures["choice_node_on"]; } } public static Texture2D CommandBackground { get { return textures["command_background"]; } } public static Texture2D EventNodeOff { get { return textures["event_node_off"]; } } public static Texture2D EventNodeOn { get { return textures["event_node_on"]; } } public static Texture2D PlayBig { get { return textures["play_big"]; } } public static Texture2D PlaySmall { get { return textures["play_small"]; } } public static Texture2D ProcessNodeOff { get { return textures["process_node_off"]; } } public static Texture2D ProcessNodeOn { get { return textures["process_node_on"]; } } } }