// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). // It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) using UnityEngine; using UnityEditor; using System.IO; using System; using System.Linq; using System.Collections.Generic; namespace Fungus.EditorUtils { internal static partial class FungusEditorResources { private static Dictionary textures = new Dictionary(); static FungusEditorResources() { LoadResourceAssets(); } private static void LoadResourceAssets() { // Get first folder named "Fungus Editor Resources" var rootGuid = AssetDatabase.FindAssets("\"Fungus Editor Resources\"")[0]; var root = AssetDatabase.GUIDToAssetPath(rootGuid); var guids = AssetDatabase.FindAssets("t:Texture2D", new string[] { root }); var paths = guids.Select(guid => AssetDatabase.GUIDToAssetPath(guid)).OrderBy(path => path.ToLower().Contains("/pro/")); foreach (var path in paths) { if (path.ToLower().Contains("/pro/") && !EditorGUIUtility.isProSkin) { return; } var texture = AssetDatabase.LoadAssetAtPath(path); textures[texture.name] = texture; } } [MenuItem("Tools/Fungus/Utilities/Update Editor Resources Script")] private static void GenerateResourcesScript() { var guid = AssetDatabase.FindAssets("FungusEditorResources t:MonoScript")[0]; var relativePath = AssetDatabase.GUIDToAssetPath(guid).Replace("FungusEditorResources.cs", "FungusEditorResourcesGenerated.cs"); var absolutePath = Application.dataPath + relativePath.Substring("Assets".Length);// using (var writer = new StreamWriter(absolutePath)) { writer.WriteLine("// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus)."); writer.WriteLine("// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)"); writer.WriteLine(""); writer.WriteLine("using UnityEngine;"); writer.WriteLine(""); writer.WriteLine("namespace Fungus.EditorUtils"); writer.WriteLine("{"); writer.WriteLine("\tinternal static partial class FungusEditorResources"); writer.WriteLine("\t{"); foreach (var pair in textures) { var name = pair.Key; var pascalCase = string.Join("", name.Split(new [] { '_' }, StringSplitOptions.RemoveEmptyEntries).Select( s => s.Substring(0, 1).ToUpper() + s.Substring(1)).ToArray() ); writer.WriteLine("\t\tpublic static Texture2D " + pascalCase + " { get { return textures[\"" + name + "\"]; } }"); } writer.WriteLine("\t}"); writer.WriteLine("}"); } AssetDatabase.ImportAsset(relativePath); } } }