using UnityEngine; using System.Collections; namespace Fungus.Script { public class FloatVariable : FungusVariable { float floatValue; public float Value { get { return (scope == VariableScope.Local) ? floatValue : Variables.GetFloat(key); } set { if (scope == VariableScope.Local) { floatValue = value; } else { Variables.SetFloat(key, value); } } } } [System.Serializable] public class FloatData { [SerializeField] FloatVariable floatReference; [SerializeField] float floatValue; public float Value { get { return (floatReference == null) ? floatValue : floatReference.Value; } set { if (floatReference == null) { floatValue = value; } else { floatReference.Value = value; } } } } }