using UnityEngine; using System.Collections; namespace Fungus.Script { public class IntegerVariable : FungusVariable { int integerValue; public int Value { get { return (scope == VariableScope.Local) ? integerValue : GlobalVariables.GetInteger(key); } set { if (scope == VariableScope.Local) { integerValue = value; } else { GlobalVariables.SetInteger(key, value); } } } } [System.Serializable] public class IntegerData { [SerializeField] IntegerVariable integerReference; [SerializeField] int integerValue; public int Value { get { return (integerReference == null) ? integerValue : integerReference.Value; } set { if (integerReference == null) { integerValue = value; } else { integerReference.Value = value; } } } public string GetDescription() { if (integerReference == null) { return integerValue.ToString(); } else { return integerReference.key; } } } }