using UnityEngine; using System; using System.Collections; namespace Fungus.Script { [CommandInfo("Camera", "Shake Camera", "Applies a camera shake effect to the main camera.")] public class ShakeCamera : FungusCommand { public float duration = 0.5f; public Vector2 amount = new Vector2(1, 1); public bool waitUntilFinished; public override void OnEnter() { iTween.ShakePosition(Camera.main.gameObject, new Vector3(amount.x, amount.y, 0), duration); if (waitUntilFinished) { Invoke("OnWaitComplete", duration); } else { Continue(); } } void OnWaitComplete() { Continue(); } public override string GetSummary() { return "For " + duration + " seconds."; } public override Color GetButtonColor() { return new Color32(216, 228, 170, 255); } } }