using UnityEngine; using UnityEditor; using System.Collections; namespace Fungus { // The prefab names are prefixed with Fungus to avoid clashes with any other prefabs in the project public class NarrativeMenuItems { [MenuItem("Tools/Fungus/Create/Character", false, 50)] static void CreateCharacter() { GameObject go = FlowchartMenuItems.SpawnPrefab("Character"); go.transform.position = Vector3.zero; } [MenuItem("Tools/Fungus/Create/Say Dialog", false, 51)] static void CreateSayDialog() { GameObject go = FlowchartMenuItems.SpawnPrefab("SayDialog"); go.transform.position = Vector3.zero; } [MenuItem("Tools/Fungus/Create/Menu Dialog", false, 52)] static void CreateMenuDialog() { GameObject go = FlowchartMenuItems.SpawnPrefab("MenuDialog"); go.transform.position = Vector3.zero; } [MenuItem("Tools/Fungus/Create/Tag", false, 53)] static void CreateTag() { GameObject go = FlowchartMenuItems.SpawnPrefab("Tag"); go.transform.position = Vector3.zero; } [MenuItem("Tools/Fungus/Create/Audio Tag", false, 54)] static void CreateAudioTag() { GameObject go = FlowchartMenuItems.SpawnPrefab("AudioTag"); go.transform.position = Vector3.zero; } [MenuItem("Tools/Fungus/Create/Stage", false, 55)] static void CreateStage() { GameObject go = FlowchartMenuItems.SpawnPrefab("Stage"); go.transform.position = Vector3.zero; } [MenuItem("Tools/Fungus/Create/Stage Position", false, 56)] static void CreateStagePosition() { FlowchartMenuItems.SpawnPrefab("StagePosition"); } [MenuItem("Tools/Fungus/Create/Localization", false, 57)] static void CreateLocalization() { GameObject go = FlowchartMenuItems.SpawnPrefab("Localization"); go.transform.position = Vector3.zero; } } }