using UnityEngine; using System.Collections; using System.Collections.Generic; namespace Fungus { [CommandInfo("Scripting", "Destroy", "Destroys a specified game object in the scene.")] [AddComponentMenu("")] public class Destroy : Command { [Tooltip("Reference to game object to destroy")] public GameObject targetGameObject; public override void OnEnter() { if (targetGameObject != null) { Destroy(targetGameObject); } Continue(); } public override string GetSummary() { if (targetGameObject == null) { return "Error: No game object selected"; } return targetGameObject.name; } public override Color GetButtonColor() { return new Color32(235, 191, 217, 255); } } }