// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). // It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) using UnityEngine; using UnityEngine.Serialization; namespace Fungus { /// /// Spawns a new object based on a reference to a scene or prefab game object. /// [CommandInfo("Scripting", "Spawn Object", "Spawns a new object based on a reference to a scene or prefab game object.")] [AddComponentMenu("")] [ExecuteInEditMode] public class SpawnObject : Command { [Tooltip("Game object to copy when spawning. Can be a scene object or a prefab.")] [SerializeField] protected GameObjectData _sourceObject; [Tooltip("Transform to use for position of newly spawned object.")] [SerializeField] protected TransformData _parentTransform; [Tooltip("Local position of newly spawned object.")] [SerializeField] protected Vector3Data _spawnPosition; [Tooltip("Local rotation of newly spawned object.")] [SerializeField] protected Vector3Data _spawnRotation; #region Public members public override void OnEnter() { if (_sourceObject.Value == null) { Continue(); return; } GameObject newObject = GameObject.Instantiate(_sourceObject.Value); if (_parentTransform.Value != null) { newObject.transform.parent = _parentTransform.Value; } newObject.transform.localPosition = _spawnPosition.Value; newObject.transform.localRotation = Quaternion.Euler(_spawnRotation.Value); Continue(); } public override string GetSummary() { if (_sourceObject.Value == null) { return "Error: No source GameObject specified"; } return _sourceObject.Value.name; } public override Color GetButtonColor() { return new Color32(235, 191, 217, 255); } #endregion #region Backwards compatibility [HideInInspector] [FormerlySerializedAs("sourceObject")] public GameObject sourceObjectOLD; [HideInInspector] [FormerlySerializedAs("parentTransform")] public Transform parentTransformOLD; [HideInInspector] [FormerlySerializedAs("spawnPosition")] public Vector3 spawnPositionOLD; [HideInInspector] [FormerlySerializedAs("spawnRotation")] public Vector3 spawnRotationOLD; protected virtual void OnEnable() { if (sourceObjectOLD != null) { _sourceObject.Value = sourceObjectOLD; sourceObjectOLD = null; } if (parentTransformOLD != null) { _parentTransform.Value = parentTransformOLD; parentTransformOLD = null; } if (spawnPositionOLD != default(Vector3)) { _spawnPosition.Value = spawnPositionOLD; spawnPositionOLD = default(Vector3); } if (spawnRotationOLD != default(Vector3)) { _spawnRotation.Value = spawnRotationOLD; spawnRotationOLD = default(Vector3); } } #endregion } }