// This code is part of the Fungus library (https://github.com/snozbot/fungus) // It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) using System.Linq; using UnityEditor; using UnityEngine; namespace Fungus { namespace EditorUtils { /// /// Shows Fungus section in the Edit->Preferences in unity allows you to configure Fungus behaviour /// /// ref https://docs.unity3d.com/ScriptReference/PreferenceItem.html /// [InitializeOnLoad] public static class FungusEditorPreferences { // Have we loaded the prefs yet private static bool prefsLoaded = false; private const string HIDE_MUSH_KEY = "hideMushroomInHierarchy"; private const string USE_LEGACY_MENUS = "useLegacyMenus"; public static bool hideMushroomInHierarchy; public static bool useLegacyMenus; static FungusEditorPreferences() { LoadOnScriptLoad(); } #if UNITY_2019_1_OR_NEWER [SettingsProvider] public static SettingsProvider CreateFungusSettingsProvider() { // First parameter is the path in the Settings window. // Second parameter is the scope of this setting: it only appears in the Project Settings window. var provider = new SettingsProvider("Project/Fungus", SettingsScope.Project) { // Create the SettingsProvider and initialize its drawing (IMGUI) function in place: guiHandler = (searchContext) => PreferencesGUI() // // Populate the search keywords to enable smart search filtering and label highlighting: // keywords = new HashSet(new[] { "Number", "Some String" }) }; return provider; } #else [PreferenceItem("Fungus")] #endif private static void PreferencesGUI() { // Load the preferences if (!prefsLoaded) { LoadOnScriptLoad(); } // Preferences GUI hideMushroomInHierarchy = EditorGUILayout.Toggle("Hide Mushroom Flowchart Icon", hideMushroomInHierarchy); useLegacyMenus = EditorGUILayout.Toggle(new GUIContent("Legacy Menus", "Force Legacy menus for Event, Add Variable and Add Command menus"), useLegacyMenus); EditorGUILayout.Space(); //ideally if any are null, but typically it is all or nothing that have broken links due to version changes or moving files external to Unity if (FungusEditorResources.Add == null) { EditorGUILayout.HelpBox("FungusEditorResources need to be regenerated!", MessageType.Error); } if (GUILayout.Button(new GUIContent("Select Fungus Editor Resources SO", "If Fungus icons are not showing correctly you may need to reassign the references in the FungusEditorResources. Button below will locate it."))) { var ids = AssetDatabase.FindAssets("t:FungusEditorResources"); if (ids.Length > 0) { var p = AssetDatabase.GUIDToAssetPath(ids[0]); var asset = AssetDatabase.LoadAssetAtPath(p); Selection.activeObject = asset; } else { Debug.LogError("No FungusEditorResources found!"); } } if (GUILayout.Button("Open Changelog (version info)")) { //From project path down, look for our Fungus\Docs\ChangeLog.txt var projectPath = System.IO.Directory.GetParent(Application.dataPath); var fileMacthes = System.IO.Directory.GetFiles(projectPath.FullName, "CHANGELOG.txt", System.IO.SearchOption.AllDirectories); fileMacthes = fileMacthes.Where((x) => { var fileFolder = System.IO.Directory.GetParent(x); return fileFolder.Name == "Docs" && fileFolder.Parent.Name == "Fungus"; }).ToArray(); if (fileMacthes == null || fileMacthes.Length == 0) { Debug.LogWarning("Cannot locate Fungus\\Docs\\CHANGELONG.txt"); } else { Application.OpenURL(fileMacthes[0]); } } // Save the preferences if (GUI.changed) { EditorPrefs.SetBool(HIDE_MUSH_KEY, hideMushroomInHierarchy); EditorPrefs.SetBool(USE_LEGACY_MENUS, useLegacyMenus); } } public static void LoadOnScriptLoad() { hideMushroomInHierarchy = EditorPrefs.GetBool(HIDE_MUSH_KEY, false); useLegacyMenus = EditorPrefs.GetBool(USE_LEGACY_MENUS, false); prefsLoaded = true; } } } }