// This code is part of the Fungus library (https://github.com/snozbot/fungus)
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
using System.Collections.Generic;
namespace Fungus
{
///
/// Stops execution of all Blocks in a Flowchart.
///
[CommandInfo("Flow",
"Stop Flowchart",
"Stops execution of all Blocks in a Flowchart")]
[AddComponentMenu("")]
public class StopFlowchart : Command
{
[Tooltip("Stop all executing Blocks in the Flowchart that contains this command")]
[SerializeField] protected bool stopParentFlowchart;
[Tooltip("Stop all executing Blocks in a list of target Flowcharts")]
[SerializeField] protected List targetFlowcharts = new List();
#region Public members
public override void OnEnter()
{
var flowchart = GetFlowchart();
for (int i = 0; i < targetFlowcharts.Count; i++)
{
var f = targetFlowcharts[i];
f.StopAllBlocks();
}
//current block and command logic doesn't require it in this order but it makes sense to
// stop everything but yourself first
if (stopParentFlowchart)
{
flowchart.StopAllBlocks();
}
//you might not be stopping this flowchart so keep going
Continue();
}
public override bool IsReorderableArray(string propertyName)
{
if (propertyName == "targetFlowcharts")
{
return true;
}
return false;
}
public override Color GetButtonColor()
{
return new Color32(235, 191, 217, 255);
}
#endregion
}
}