// This code is part of the Fungus library (https://github.com/snozbot/fungus) // It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) using UnityEngine; using System.Collections.Generic; namespace Fungus { /// /// Stops execution of all Blocks in a Flowchart. /// [CommandInfo("Flow", "Stop Flowchart", "Stops execution of all Blocks in a Flowchart")] [AddComponentMenu("")] public class StopFlowchart : Command { [Tooltip("Stop all executing Blocks in the Flowchart that contains this command")] [SerializeField] protected bool stopParentFlowchart; [Tooltip("Stop all executing Blocks in a list of target Flowcharts")] [SerializeField] protected List targetFlowcharts = new List(); #region Public members public override void OnEnter() { var flowchart = GetFlowchart(); for (int i = 0; i < targetFlowcharts.Count; i++) { var f = targetFlowcharts[i]; f.StopAllBlocks(); } //current block and command logic doesn't require it in this order but it makes sense to // stop everything but yourself first if (stopParentFlowchart) { flowchart.StopAllBlocks(); } //you might not be stopping this flowchart so keep going Continue(); } public override bool IsReorderableArray(string propertyName) { if (propertyName == "targetFlowcharts") { return true; } return false; } public override Color GetButtonColor() { return new Color32(235, 191, 217, 255); } #endregion } }