using UnityEngine; using System; using System.Collections; namespace Fungus { [CommandInfo("Scripting", "Load Globals", "Loads a set of global variables previously saved using the Save Globals command.")] public class LoadGlobals : Command { [Tooltip("Save Name of saved global variable values")] public string saveName = ""; public override void OnEnter() { GlobalVariables.Load(saveName); Continue(); } public override string GetSummary() { return saveName; } public override Color GetButtonColor() { return new Color32(235, 191, 217, 255); } } }