using System; using System.Collections.Generic; using UnityEngine; using UnityEditor; namespace UnityTest { public class IntegrationTestsRunnerSettings : ProjectSettingsBase { public bool blockUIWhenRunning = true; public bool pauseOnTestFailure; public void ToggleBlockUIWhenRunning () { blockUIWhenRunning = !blockUIWhenRunning; Save (); } public void TogglePauseOnTestFailure() { pauseOnTestFailure = !pauseOnTestFailure; Save (); } } }