// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). // It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) using UnityEngine; using UnityEngine.Serialization; using System.Collections; using Fungus.Variables; namespace Fungus.Commands { /// /// Rotates a GameObject to look at a supplied Transform or Vector3 over time. /// [CommandInfo("iTween", "Look To", "Rotates a GameObject to look at a supplied Transform or Vector3 over time.")] [AddComponentMenu("")] [ExecuteInEditMode] public class LookTo : iTweenCommand { [Tooltip("Target transform that the GameObject will look at")] [SerializeField] protected TransformData _toTransform; [Tooltip("Target world position that the GameObject will look at, if no From Transform is set")] [SerializeField] protected Vector3Data _toPosition; [Tooltip("Restricts rotation to the supplied axis only")] [SerializeField] protected iTweenAxis axis; public override void DoTween() { Hashtable tweenParams = new Hashtable(); tweenParams.Add("name", _tweenName.Value); if (_toTransform.Value == null) { tweenParams.Add("looktarget", _toPosition.Value); } else { tweenParams.Add("looktarget", _toTransform.Value); } switch (axis) { case iTweenAxis.X: tweenParams.Add("axis", "x"); break; case iTweenAxis.Y: tweenParams.Add("axis", "y"); break; case iTweenAxis.Z: tweenParams.Add("axis", "z"); break; } tweenParams.Add("time", _duration.Value); tweenParams.Add("easetype", easeType); tweenParams.Add("looptype", loopType); tweenParams.Add("oncomplete", "OniTweenComplete"); tweenParams.Add("oncompletetarget", gameObject); tweenParams.Add("oncompleteparams", this); iTween.LookTo(_targetObject.Value, tweenParams); } #region Backwards compatibility [HideInInspector] [FormerlySerializedAs("toTransform")] public Transform toTransformOLD; [HideInInspector] [FormerlySerializedAs("toPosition")] public Vector3 toPositionOLD; protected override void OnEnable() { base.OnEnable(); if (toTransformOLD != null) { _toTransform.Value = toTransformOLD; toTransformOLD = null; } if (toPositionOLD != default(Vector3)) { _toPosition.Value = toPositionOLD; toPositionOLD = default(Vector3); } } #endregion } }