// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)

namespace Fungus
{
    /// <summary>
    /// Detects drag and drop interactions on a Game Object, and sends events to all Flowchart event handlers in the scene.
    /// The Game Object must have Collider2D & RigidBody components attached. 
    /// The Collider2D must have the Is Trigger property set to true.
    /// The RigidBody would typically have the Is Kinematic property set to true, unless you want the object to move around using physics.
    /// Use in conjunction with the Drag Started, Drag Completed, Drag Cancelled, Drag Entered & Drag Exited event handlers.
    /// </summary>
    public interface IDraggable2D
    {
        /// <summary>
        /// Is object drag and drop enabled.
        /// </summary>
        /// <value><c>true</c> if drag enabled; otherwise, <c>false</c>.</value>
        bool DragEnabled { get; set; }
    }
}