using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; namespace Fungus { [System.Serializable] public class StringVar { public string key; public string value; } [System.Serializable] public class IntVar { public string key; public int value; } [System.Serializable] public class FloatVar { public string key; public float value; } [System.Serializable] public class BoolVar { public string key; public bool value; } [System.Serializable] public class SavePointData { public string sceneName; public string flowchartName; public string saveKey; public List stringVars = new List(); public List intVars = new List(); public List floatVars = new List(); public List boolVars = new List(); } }