// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). // It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) using UnityEngine; namespace Fungus { /// /// Temporary buffer object used when copying and pasting commands. /// [AddComponentMenu("")] public class CommandCopyBuffer : Block { protected static CommandCopyBuffer instance; protected virtual void Start() { if (Application.isPlaying) { Destroy(this.gameObject); } } #region Public members /// /// Returns the CommandCopyBuffer singleton instance. /// Will create a CommandCopyBuffer game object if none currently exists. /// public static CommandCopyBuffer GetInstance() { if (instance == null) { // Static variables are not serialized (e.g. when playing in the editor) // We need to reaquire the static reference to the game object in this case GameObject go = GameObject.Find("_CommandCopyBuffer"); if (go == null) { go = new GameObject("_CommandCopyBuffer"); go.hideFlags = HideFlags.HideAndDontSave; } instance = go.GetComponent(); if (instance == null) { instance = go.AddComponent(); } } return instance; } public virtual bool HasCommands() { return GetCommands().Length > 0; } public virtual Command[] GetCommands() { return GetComponents(); } public virtual void Clear() { var commands = GetCommands(); for (int i = 0; i < commands.Length; i++) { var command = commands[i]; DestroyImmediate(command); } } #endregion } }