using System; using System.Collections.Generic; using UnityEngine; namespace UnityTest.IntegrationTestRunner { public interface ITestRunnerCallback { void RunStarted(string platform, List testsToRun); void RunFinished(List testResults); void AllScenesFinished(); void TestStarted(TestResult test); void TestFinished(TestResult test); void TestRunInterrupted(List testsNotRun); } }