/** * This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). * It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) */ using UnityEngine; using System.Collections; namespace Fungus { // Used by the Flowchart window to serialize the currently active Flowchart object // so that the same Flowchart can be displayed while editing & playing. [AddComponentMenu("")] public class FungusState : MonoBehaviour { public Flowchart selectedFlowchart; } }