using UnityEditor; using UnityEditorInternal; using UnityEngine; using System.Collections; using System.Collections.Generic; namespace Fungus { [CustomEditor (typeof(AddOptionCommand))] public class AddOptionCommandEditor : FungusCommandEditor { public override void DrawCommandInspectorGUI() { AddOptionCommand t = target as AddOptionCommand; EditorGUI.BeginChangeCheck(); string newText = EditorGUILayout.TextField(new GUIContent("Text", "Text to display on option button"), t.text); Sequence newSequence = SequenceEditor.SequenceField(new GUIContent("Sequence", "Sequence to execute when this option is selected"), t.GetFungusScript(), t.sequence); AddOptionCommand.Condition newCondition = (AddOptionCommand.Condition)EditorGUILayout.EnumPopup(new GUIContent("Condition", "Conditions for when this option is displayed"), t.condition); if (EditorGUI.EndChangeCheck()) { Undo.RecordObject(t, "Set AddOption command"); t.text = newText; t.sequence = newSequence; t.condition = newCondition; } if (t.condition == AddOptionCommand.Condition.ShowOnBoolean || t.condition == AddOptionCommand.Condition.HideOnBoolean) { string newBooleanVariableKey = EditorGUILayout.TextField(new GUIContent("Boolean Variable Key", "Boolean variable to check for condition"), t.booleanVariableKey); if (newBooleanVariableKey != t.booleanVariableKey) { Undo.RecordObject(t, "Set Boolean Variable"); t.booleanVariableKey = newBooleanVariableKey; } } } } }