using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Fungus { // /// Convert fungus vec3 to vec2 /// [CommandInfo("Vector3", "ToVector2", "Convert Fungus Vector3 to Fungus Vector2")] [AddComponentMenu("")] public class Vector3ToVector2 : Command { [SerializeField] protected Vector3Data vec3; [SerializeField] protected Vector2Data vec2; public override void OnEnter() { vec2.Value = vec3.Value; Continue(); } public override string GetSummary() { if (vec3.vector3Ref != null && vec2.vector2Ref != null) { return "Converting " + vec3.vector3Ref.Key + " to " + vec2.vector2Ref.Key; } return "Error: variables not set"; } public override Color GetButtonColor() { return new Color32(235, 191, 217, 255); } public override bool HasReference(Variable variable) { if (variable == vec3.vector3Ref || variable == vec2.vector2Ref) return true; return false; } } }