// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). // It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) using UnityEngine; using System.Collections.Generic; using Fungus; namespace Fungus { /// /// Abstract base class for TweenUI commands. /// public abstract class TweenUI : Command { [Tooltip("List of objects to be affected by the tween")] [SerializeField] protected List targetObjects = new List(); [Tooltip("Type of tween easing to apply")] [SerializeField] protected LeanTweenType tweenType = LeanTweenType.easeOutQuad; [Tooltip("Wait until this command completes before continuing execution")] [SerializeField] protected BooleanData waitUntilFinished = new BooleanData(true); [Tooltip("Time for the tween to complete")] [SerializeField] protected FloatData duration = new FloatData(1f); protected virtual void ApplyTween() { for (int i = 0; i < targetObjects.Count; i++) { var targetObject = targetObjects[i]; if (targetObject == null) { continue; } ApplyTween(targetObject); } if (waitUntilFinished) { LeanTween.value(gameObject, 0f, 1f, duration).setOnComplete(OnComplete); } } protected abstract void ApplyTween(GameObject go); protected virtual void OnComplete() { Continue(); } protected virtual string GetSummaryValue() { return ""; } #region Public members public override void OnEnter() { if (targetObjects.Count == 0) { Continue(); return; } ApplyTween(); if (!waitUntilFinished) { Continue(); } } public override void OnCommandAdded(Block parentBlock) { // Add an empty slot by default. Saves an unnecessary user click. if (targetObjects.Count == 0) { targetObjects.Add(null); } } public override string GetSummary() { if (targetObjects.Count == 0) { return "Error: No targetObjects selected"; } else if (targetObjects.Count == 1) { if (targetObjects[0] == null) { return "Error: No targetObjects selected"; } return targetObjects[0].name + " = " + GetSummaryValue(); } string objectList = ""; for (int i = 0; i < targetObjects.Count; i++) { var go = targetObjects[i]; if (go == null) { continue; } if (objectList == "") { objectList += go.name; } else { objectList += ", " + go.name; } } return objectList + " = " + GetSummaryValue(); } public override Color GetButtonColor() { return new Color32(180, 250, 250, 255); } public override bool IsReorderableArray(string propertyName) { if (propertyName == "targetObjects") { return true; } return false; } #endregion } }