using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Fungus { /// /// Decrease the FungusPriority count, causing the related FungusPrioritySignals to fire. /// Intended to be used to notify external systems that fungus is doing something important and they should perhaps resume. /// [CommandInfo("Priority Signals", "Priority Down", "Decrease the FungusPriority count, causing the related FungusPrioritySignals to fire. " + "Intended to be used to notify external systems that fungus is doing something important and they should perhaps resume.")] public class FungusPriorityDecrease : Command { public override void OnEnter() { FungusPrioritySignals.DoDecreasePriorityDepth(); Continue(); } } }