// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). // It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) using UnityEngine; using UnityEngine.Serialization; using Fungus.Variables; namespace Fungus.Commands { /// /// Waits for period of time before executing the next command in the block. /// [CommandInfo("Flow", "Wait", "Waits for period of time before executing the next command in the block.")] [AddComponentMenu("")] [ExecuteInEditMode] public class Wait : Command { [Tooltip("Duration to wait for")] [SerializeField] protected FloatData _duration = new FloatData(1); public override void OnEnter() { Invoke ("OnWaitComplete", _duration.Value); } void OnWaitComplete() { Continue(); } public override string GetSummary() { return _duration.Value.ToString() + " seconds"; } public override Color GetButtonColor() { return new Color32(235, 191, 217, 255); } #region Backwards compatibility [HideInInspector] [FormerlySerializedAs("duration")] public float durationOLD; protected virtual void OnEnable() { if (durationOLD != default(float)) { _duration.Value = durationOLD; durationOLD = default(float); } } #endregion } }