// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). // It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) using UnityEngine; using System.Collections; namespace Fungus.Commands { /// /// Applies a camera shake effect to the main camera. /// [CommandInfo("Camera", "Shake Camera", "Applies a camera shake effect to the main camera.")] [AddComponentMenu("")] public class ShakeCamera : Command { [Tooltip("Time for camera shake effect to complete")] [SerializeField] protected float duration = 0.5f; [Tooltip("Magnitude of shake effect in x & y axes")] [SerializeField] protected Vector2 amount = new Vector2(1, 1); [Tooltip("Wait until the shake effect has finished before executing next command")] [SerializeField] protected bool waitUntilFinished; public override void OnEnter() { Vector3 v = new Vector3(); v = amount; Hashtable tweenParams = new Hashtable(); tweenParams.Add("amount", v); tweenParams.Add("time", duration); tweenParams.Add("oncomplete", "OniTweenComplete"); tweenParams.Add("oncompletetarget", gameObject); tweenParams.Add("oncompleteparams", this); iTween.ShakePosition(Camera.main.gameObject, tweenParams); if (!waitUntilFinished) { Continue(); } } protected virtual void OniTweenComplete(object param) { Command command = param as Command; if (command != null && command.Equals(this)) { if (waitUntilFinished) { Continue(); } } } public override string GetSummary() { return "For " + duration + " seconds."; } public override Color GetButtonColor() { return new Color32(216, 228, 170, 255); } } }