// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). // It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) using UnityEngine; namespace Fungus.Commands { /// /// Sets a custom menu dialog to use when displaying multiple choice menus. /// [CommandInfo("Narrative", "Set Menu Dialog", "Sets a custom menu dialog to use when displaying multiple choice menus")] [AddComponentMenu("")] public class SetMenuDialog : Command { [Tooltip("The Menu Dialog to use for displaying menu buttons")] [SerializeField] protected MenuDialog menuDialog; public override void OnEnter() { if (menuDialog != null) { MenuDialog.activeMenuDialog = menuDialog; } Continue(); } public override string GetSummary() { if (menuDialog == null) { return "Error: No menu dialog selected"; } return menuDialog.name; } public override Color GetButtonColor() { return new Color32(184, 210, 235, 255); } } }