// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). // It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) using UnityEngine; namespace Fungus.Commands { /// /// Plays a once-off sound effect. Multiple sound effects can be played at the same time. /// [CommandInfo("Audio", "Play Sound", "Plays a once-off sound effect. Multiple sound effects can be played at the same time.")] [AddComponentMenu("")] public class PlaySound : Command { [Tooltip("Sound effect clip to play")] [SerializeField] protected AudioClip soundClip; [Range(0,1)] [Tooltip("Volume level of the sound effect")] [SerializeField] protected float volume = 1; [Tooltip("Wait until the sound has finished playing before continuing execution.")] [SerializeField] protected bool waitUntilFinished; public override void OnEnter() { if (soundClip == null) { Continue(); return; } var musicController = MusicController.GetInstance(); if (musicController != null) { musicController.PlaySound(soundClip, volume); } if (waitUntilFinished) { Invoke("DoWait", soundClip.length); } else { Continue(); } } protected virtual void DoWait() { Continue(); } public override string GetSummary() { if (soundClip == null) { return "Error: No sound clip selected"; } return soundClip.name; } public override Color GetButtonColor() { return new Color32(242, 209, 176, 255); } } }