using UnityEngine; using System.Collections; namespace Fungus { public enum iTweenAxis { None, X, Y, Z } public abstract class iTweenCommand : Command { public GameObject target; public string tweenName; public float duration = 1f; public iTween.EaseType easeType = iTween.EaseType.easeInOutQuad; public iTween.LoopType loopType = iTween.LoopType.none; public bool waitUntilFinished = true; public override void OnEnter() { if (target == null) { Continue(); return; } DoTween(); if (!waitUntilFinished) { Continue(); } } public virtual void DoTween() {} protected virtual void OnComplete(object param) { Command command = param as Command; if (command != null && command.Equals(this)) { if (waitUntilFinished) { Continue(); } } } public override string GetSummary() { if (target == null) { return "Error: No target object selected"; } return target.gameObject.name + " over " + duration + " seconds"; } public override Color GetButtonColor() { return new Color32(233, 163, 180, 255); } } }