using UnityEngine; using UnityEngine.Serialization; using System; using System.Collections; namespace Fungus { [CommandInfo("Flow", "Wait", "Waits for period of time before executing the next command in the block.")] [AddComponentMenu("")] public class Wait : Command, ISerializationCallbackReceiver { [Tooltip("Duration to wait for")] public FloatData _duration = new FloatData(1); public override void OnEnter() { Invoke ("OnWaitComplete", _duration.Value); } void OnWaitComplete() { Continue(); } public override string GetSummary() { return _duration.Value.ToString() + " seconds"; } public override Color GetButtonColor() { return new Color32(235, 191, 217, 255); } #region Backwards compatibility [HideInInspector] [FormerlySerializedAs("duration")] public float durationOLD; public virtual void OnBeforeSerialize() {} public virtual void OnAfterDeserialize() { if (durationOLD != default(float)) { _duration.Value = durationOLD; durationOLD = default(float); } } #endregion } }