/**
 * This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
 * It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
 */

using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;

namespace Fungus
{
    [EventHandlerInfo("",
                      "Game Started",
                      "The block will execute when the game starts playing.")]
    [AddComponentMenu("")]
    public class GameStarted : EventHandler
    {   
        protected virtual void Start()
        {
            ExecuteBlock();
        }
    }
}