/**
 * This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
 * It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
 */

using UnityEngine;
using System.Collections;

namespace Fungus
{

	public class FakeWriterInput : MonoBehaviour 
	{
		public float delay;

		void Start () 
		{
			Invoke("DoFakeInput", delay);
		}
		
		void DoFakeInput()
		{
			Writer writer = GetComponent<Writer>();
			writer.OnNextLineEvent();
		}
	}

}