using UnityEditor; using UnityEngine; using System.Collections; using System.Collections.Generic; using Rotorz.ReorderableList; using System.Linq; namespace Fungus { [CustomEditor (typeof(FungusScript))] public class FungusScriptEditor : Editor { protected SerializedProperty startSequenceProp; protected SerializedProperty executeOnStartProp; protected SerializedProperty settingsProp; protected SerializedProperty variablesProp; protected virtual void OnEnable() { startSequenceProp = serializedObject.FindProperty("startSequence"); executeOnStartProp = serializedObject.FindProperty("executeOnStart"); settingsProp = serializedObject.FindProperty("settings"); variablesProp = serializedObject.FindProperty("variables"); } public override void OnInspectorGUI() { serializedObject.Update(); FungusScript fungusScript = target as FungusScript; fungusScript.UpdateHideFlags(); if (Application.isPlaying) { if (fungusScript.executingSequence == null) { fungusScript.ClearSelectedCommands(); } else { fungusScript.ClearSelectedCommands(); fungusScript.AddSelectedCommand(fungusScript.executingSequence.activeCommand); EditorUtility.SetDirty(fungusScript); } } SequenceEditor.SequenceField(startSequenceProp, new GUIContent("Start Sequence", "First sequence to execute when the Fungus Script executes"), new GUIContent(""), fungusScript); if (fungusScript.startSequence == null) { GUIStyle style = new GUIStyle(GUI.skin.label); style.normal.textColor = new Color(1,0,0); EditorGUILayout.LabelField(new GUIContent("Error: Please select a Start Sequence"), style); } EditorGUILayout.PropertyField(executeOnStartProp, new GUIContent("Execute On Start", "Execute this Fungus Script when the scene starts playing")); EditorGUILayout.PropertyField(settingsProp, new GUIContent("Settings", "Configution options for the Fungus Script"), true); EditorGUILayout.Separator(); GUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); if (GUILayout.Button("Open Editor")) { EditorWindow.GetWindow(typeof(FungusScriptWindow), false, "Fungus Script"); } GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); serializedObject.ApplyModifiedProperties(); } public virtual void DrawVariablesGUI() { serializedObject.Update(); FungusScript t = target as FungusScript; if (!t.variablesExpanded) { if (GUILayout.Button ("Variables", GUILayout.Height(24))) { t.variablesExpanded = true; } } else { Rect listRect = new Rect(); if (t.variables.Count > 0) { ReorderableListGUI.Title("Variables"); VariableListAdaptor adaptor = new VariableListAdaptor(variablesProp, 0); ReorderableListFlags flags = ReorderableListFlags.DisableContextMenu | ReorderableListFlags.HideAddButton; if (Application.isPlaying) { flags |= ReorderableListFlags.HideRemoveButtons; } ReorderableListControl.DrawControlFromState(adaptor, null, flags); listRect = GUILayoutUtility.GetLastRect(); } else { GUILayoutUtility.GetRect(300, 24); listRect = GUILayoutUtility.GetLastRect(); listRect.y += 20; } float plusWidth = 32; float plusHeight = 24; Rect buttonRect = listRect; float buttonHeight = 24; buttonRect.x = 4; buttonRect.y -= buttonHeight - 1; buttonRect.height = buttonHeight; if (!Application.isPlaying) { buttonRect.width -= 30; } if (GUI.Button (buttonRect, "Variables")) { t.variablesExpanded = false; } Rect plusRect = listRect; plusRect.x += plusRect.width - plusWidth; plusRect.y -= plusHeight - 1; plusRect.width = plusWidth; plusRect.height = plusHeight; if (!Application.isPlaying && GUI.Button(plusRect, FungusEditorResources.texAddButton)) { GenericMenu menu = new GenericMenu (); menu.AddItem(new GUIContent ("Boolean"), false, AddVariable, t); menu.AddItem (new GUIContent ("Integer"), false, AddVariable, t); menu.AddItem (new GUIContent ("Float"), false, AddVariable, t); menu.AddItem (new GUIContent ("String"), false, AddVariable, t); menu.ShowAsContext (); } } serializedObject.ApplyModifiedProperties(); } protected virtual void AddVariable(object obj) where T : Variable { FungusScript fungusScript = obj as FungusScript; if (fungusScript == null) { return; } Undo.RecordObject(fungusScript, "Add Variable"); T newVariable = fungusScript.gameObject.AddComponent(); newVariable.key = fungusScript.GetUniqueVariableKey(""); fungusScript.variables.Add(newVariable); } } }