using UnityEngine; using System.Collections; using System.Collections.Generic; using MoonSharp.Interpreter; namespace Fungus { // Dummy component for testing iterating over c# collections from Lua public class DummyCollection : MonoBehaviour { public List<string> stringList = new List<string>(); public List<Sprite> spriteList = new List<Sprite>(); void Awake() { // Register this type with MoonSharp UserData.RegisterType(GetType()); } } }