// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
using System.Collections;
namespace Fungus
{
///
/// The block will execute when the user clicks or taps on the clickable object.
///
[EventHandlerInfo("Sprite",
"Object Clicked",
"The block will execute when the user clicks or taps on the clickable object.")]
[AddComponentMenu("")]
public class ObjectClicked : EventHandler
{
[Tooltip("Object that the user can click or tap on")]
[SerializeField] protected Clickable2D clickableObject;
[Tooltip("Wait for a number of frames before executing the block.")]
[SerializeField] protected int waitFrames = 1;
///
/// Executing a block on the same frame that the object is clicked can cause
/// input problems (e.g. auto completing Say Dialog text). A single frame delay
/// fixes the problem.
///
protected virtual IEnumerator DoExecuteBlock(int numFrames)
{
if (numFrames == 0)
{
ExecuteBlock();
yield break;
}
int count = Mathf.Max(waitFrames, 1);
while (count > 0)
{
count--;
yield return new WaitForEndOfFrame();
}
ExecuteBlock();
}
#region Public members
///
/// Called by the Clickable2D object when it is clicked.
///
public virtual void OnObjectClicked(Clickable2D clickableObject)
{
if (clickableObject == this.clickableObject)
{
StartCoroutine(DoExecuteBlock(waitFrames));
}
}
public override string GetSummary()
{
if (clickableObject != null)
{
return clickableObject.name;
}
return "None";
}
#endregion
}
}