// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)

using UnityEngine;

namespace Fungus
{
    /// <summary>
    /// The block will execute when the player is dragging an object which stops touching the target object.
    /// </summary>
    [EventHandlerInfo("Sprite",
                      "Drag Exited",
                      "The block will execute when the player is dragging an object which stops touching the target object.")]
    [AddComponentMenu("")]
    public class DragExited : EventHandler
    {   
        public class DragExitedEvent
        {
            public Draggable2D DraggableObject;
            public Collider2D TargetCollider;
            public DragExitedEvent(Draggable2D draggableObject, Collider2D targetCollider)
            {
                DraggableObject = draggableObject;
                TargetCollider = targetCollider;
            }
        }

        [Tooltip("Draggable object to listen for drag events on")]
        [SerializeField] protected Draggable2D draggableObject;

        [Tooltip("Drag target object to listen for drag events on")]
        [SerializeField] protected Collider2D targetObject;

        protected EventDispatcher eventDispatcher;

        protected virtual void OnEnable()
        {
            eventDispatcher = FungusManager.Instance.EventDispatcher;

            eventDispatcher.AddListener<DragExitedEvent>(OnDragEnteredEvent);
        }

        protected virtual void OnDisable()
        {
            eventDispatcher.RemoveListener<DragExitedEvent>(OnDragEnteredEvent);

            eventDispatcher = null;
        }

        void OnDragEnteredEvent(DragExitedEvent evt)
        {
            OnDragExited(evt.DraggableObject, evt.TargetCollider);
        }

        #region Public members

        /// <summary>
        /// Called by the Draggable2D object when the drag exits from the targetObject.
        /// </summary>
        public virtual void OnDragExited(Draggable2D draggableObject, Collider2D targetObject)
        {
            if (draggableObject == this.draggableObject &&
                targetObject == this.targetObject)
            {
                ExecuteBlock();
            }
        }

        public override string GetSummary()
        {
            string summary = "";
            if (draggableObject != null)
            {
                summary += "\nDraggable: " + draggableObject.name;
            }
            if (targetObject != null)
            {
                summary += "\nTarget: " + targetObject.name;
            }
            
            if (summary.Length == 0)
            {
                return "None";
            }
            
            return summary;
        }

        #endregion
    }
}