using UnityEngine; using System; using System.Collections; namespace Fungus { [CommandInfo("Camera", "Set Background", "Draws a fullscreen background texture using a Background UI object.")] public class SetBackground : Command { public Background background; public Sprite backgroundImage; public override void OnEnter() { if (background != null) { background.SetBackgroundImage(backgroundImage); } Continue(); } public override string GetSummary() { if (backgroundImage == null) { return ""; } return backgroundImage.name; } public override Color GetButtonColor() { return new Color32(216, 228, 170, 255); } } }