using UnityEngine; using System; using System.Collections; namespace Fungus { [CommandInfo("Flow", "Quit", "Quits the application. Does not work in Editor or Webplayer builds. Shouldn't generally be used on iOS.")] [AddComponentMenu("")] public class Quit : Command { public override void OnEnter() { Application.Quit(); // On platforms that don't support Quit we just continue onto the next command Continue(); } public override Color GetButtonColor() { return new Color32(235, 191, 217, 255); } } }