using UnityEngine; using System.Collections; using System.Collections.Generic; namespace Fungus.Script { [CommandInfo("Scripting", "Call", "Execute another sequence.", 253, 253, 150)] public class Call : FungusCommand { public Sequence targetSequence; public override void OnEnter() { if (targetSequence != null) { ExecuteSequence(targetSequence); } else { Continue(); } } public override void GetConnectedSequences(ref List connectedSequences) { if (targetSequence != null) { connectedSequences.Add(targetSequence); } } public override string GetSummary() { if (targetSequence == null) { return " (No sequence selected)"; } return targetSequence.name; } } }