// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). // It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) using UnityEngine; namespace Fungus.Commands { /// /// Sets the global volume level for audio played with Play Music and Play Sound commands. /// [CommandInfo("Audio", "Set Audio Volume", "Sets the global volume level for audio played with Play Music and Play Sound commands.")] [AddComponentMenu("")] public class SetAudioVolume : Command { [Range(0,1)] [Tooltip("Global volume level for audio played using Play Music and Play Sound")] [SerializeField] protected float volume = 1f; [Range(0,30)] [Tooltip("Time to fade between current volume level and target volume level.")] [SerializeField] protected float fadeDuration = 1f; [Tooltip("Wait until the volume fade has completed before continuing.")] [SerializeField] protected bool waitUntilFinished = true; public override void OnEnter() { IMusicController musicController = MusicController.GetInstance(); if (musicController != null) { musicController.SetAudioVolume(volume, fadeDuration, () => { if (waitUntilFinished) { Continue(); } }); } if (!waitUntilFinished) { Continue(); } } public override string GetSummary() { return "Set to " + volume + " over " + fadeDuration + " seconds."; } public override Color GetButtonColor() { return new Color32(242, 209, 176, 255); } } }