// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). // It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) using UnityEngine; namespace Fungus.Commands { /// /// Marks the end of a conditional block. /// [CommandInfo("Flow", "End", "Marks the end of a conditional block.")] [AddComponentMenu("")] public class End : Command { public virtual bool Loop { get; set; } public override void OnEnter() { if (Loop) { for (int i = CommandIndex - 1; i >= 0; --i) { System.Type commandType = ParentBlock.CommandList[i].GetType(); if (commandType == typeof(While)) { Continue(i); return; } } } Continue(); } public override bool CloseBlock() { return true; } public override Color GetButtonColor() { return new Color32(253, 253, 150, 255); } } }