using UnityEngine; using System.Collections; namespace Fungus.Script { [CommandInfo("Scripting", "Set", "Sets a variable to a new value using simple arithmetic operations. The value can be a constant or another variable.", 1,1,1)] public class Set : FungusCommand { public enum SetOperator { Assign, // = Negate, // ! Add, // += Subtract, // -= Multiply, // *= Divide // /= } public FungusVariable variable; public SetOperator setOperator; public BooleanData booleanData; public IntegerData integerData; public FloatData floatData; public StringData stringData; public override void OnEnter() { if (variable == null) { Continue(); return; } if (variable.GetType() == typeof(BooleanVariable)) { BooleanVariable lhs = (variable as BooleanVariable); bool rhs = booleanData.Value; switch (setOperator) { default: case SetOperator.Assign: lhs.Value = rhs; break; case SetOperator.Negate: lhs.Value = !rhs; break; } } else if (variable.GetType() == typeof(IntegerVariable)) { IntegerVariable lhs = (variable as IntegerVariable); int rhs = integerData.Value; switch (setOperator) { default: case SetOperator.Assign: lhs.Value = rhs; break; case SetOperator.Add: lhs.Value += rhs; break; case SetOperator.Subtract: lhs.Value -= rhs; break; case SetOperator.Multiply: lhs.Value *= rhs; break; case SetOperator.Divide: lhs.Value /= rhs; break; } } else if (variable.GetType() == typeof(FloatVariable)) { FloatVariable lhs = (variable as FloatVariable); float rhs = floatData.Value; switch (setOperator) { default: case SetOperator.Assign: lhs.Value = rhs; break; case SetOperator.Add: lhs.Value += rhs; break; case SetOperator.Subtract: lhs.Value -= rhs; break; case SetOperator.Multiply: lhs.Value *= rhs; break; case SetOperator.Divide: lhs.Value /= rhs; break; } } else if (variable.GetType() == typeof(StringVariable)) { StringVariable lhs = (variable as StringVariable); string rhs = stringData.Value; switch (setOperator) { default: case SetOperator.Assign: lhs.Value = rhs; break; } } Continue(); } public override string GetSummary() { if (variable == null) { return "Error: Variable not selected"; } string description = variable.key; switch (setOperator) { default: case SetOperator.Assign: description += " = "; break; case SetOperator.Negate: description += " != "; break; case SetOperator.Add: description += " += "; break; case SetOperator.Subtract: description += " -= "; break; case SetOperator.Multiply: description += " *= "; break; case SetOperator.Divide: description += " /= "; break; } if (variable.GetType() == typeof(BooleanVariable)) { description += booleanData.GetDescription(); } else if (variable.GetType() == typeof(IntegerVariable)) { description += integerData.GetDescription(); } else if (variable.GetType() == typeof(FloatVariable)) { description += floatData.GetDescription(); } else if (variable.GetType() == typeof(StringVariable)) { description += stringData.GetDescription(); } return description; } public override bool HasReference(FungusVariable variable) { return (variable == this.variable); } } }