using UnityEngine; using System; using System.Collections; namespace Fungus.Script { [CommandInfo("Scripting", "Load Globals", "Loads a set of global variables previously saved using the SaveGlobals command.", 1,1,1)] public class LoadGlobals : FungusCommand { public string saveName = ""; public override void OnEnter() { GlobalVariables.Load(saveName); } public override string GetSummary() { return saveName; } } }