using UnityEngine; using System; using System.Collections; namespace Fungus { [CommandInfo("Sprite", "Fade Sprite", "Fades a sprite to a target color over a period of time.")] [AddComponentMenu("")] public class FadeSprite : Command { public SpriteRenderer spriteRenderer; public float duration = 1f; public Color targetColor = Color.white; public bool waitUntilFinished = true; public override void OnEnter() { CameraController cameraController = CameraController.GetInstance(); if (waitUntilFinished) { cameraController.waiting = true; } SpriteFader.FadeSprite(spriteRenderer, targetColor, duration, Vector2.zero, delegate { if (waitUntilFinished) { cameraController.waiting = false; Continue(); } }); if (!waitUntilFinished) { Continue(); } } public override string GetSummary() { if (spriteRenderer == null) { return "Error: No sprite renderer selected"; } return spriteRenderer.name + " to " + targetColor.ToString(); } public override Color GetButtonColor() { return new Color32(221, 184, 169, 255); } } }